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Vienna’s mdw installs Lawo audio production console

Among the largest music universities in the world, the University of Music and Performing Arts Vienna (mdw) operates more than nine locations across Vienna, with courses for various instruments, conducting, music education, performing arts and audio engineering.

Recently, the university and Lawo collaborated on the installation of a Lawo mc²56 MkIII audio production console with the A__UHD Core in the mdw’s Tonregie 1 studio, which is now being used to both train students and for daily productions.

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First pairing for L-Acoustics’ L-ISA and L Series array

Among the most exciting acts currently on the Italian music scene, Coez & Frah Quintale’s album Lovebars recently saw them selling out arenas throughout the country. They chose to use immersive audio for the shows, pairing L-Acoustics’ L-ISA spatial audio with the L Series line array for the first time.

‘The use of L-ISA was a huge upgrade in terms of spatialisation, focus, sound impact and sound definition,’ says Sound Designer Valerio Motta, who worked to help adopt the two technologies. ‘Adding L Series was the icing on the cake. L2 is a huge advance in many ways – small footprint, easy to rig and low weight which is crucial for several hangs in an immersive configuration.’

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Location recording pilgrimage for Qivittoq

Milan-based renowned pianist, composer and sound recordist, Andrea Manzoni is part of a movement aiming to redefine the musical landscape with an approach that blurs the boundaries of traditional music styles. He recently made a transformative journey into Icelandic wilderness for the sound design of Qivittoq, a theatrical production set in the North Pole of a world rapidly depleting its resources.

Working from a draft script from the director, Manzoni secured a 30-day residency in the remote town of Isafjordur in the Westfjords, in order to make 12 excursions to locations devoid of human presence. Here, he was to capture raw environmental sounds with shotgun mics.

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The Nature of Spatialisation

Early March saw sound designer Simon Honywill using TiMax SoundHub and TiMax TrackerD4 performer stagetracking to bring spatial treatment to the Paraorchestra performance of The Nature of Why.

Composed by Will Gregory and choreographed by Caroline Bowditch under the artistic direction of conductor Charles Hazelwood, the production is an interpretation of the interview with physicist Richard Feynman asks in empirical terms why certain physical properties occur. Performed within the confines of a 14m circular space on the Lyric Stage at Theatre Royal Plymouth, with 100-120 audience members mingling amongst the players and dancers for each performance this is the first occasion that it has called on TiMax spatialisation.

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Theatro Marrakech upgrades with L-Acoustics

In 2003, Theatro Marrakech was the first music hall to open in Africa. Today, it ranks among Morocco’s best nightclubs and reckons to offer one of the most exceptional nightlife experiences in the world in the setting of its mainly original décor – a mix of dramatic theatrical and dynamic Moroccan themes.

The 2,000-capacity venue recently installed a L-Acoustics K2 sound system to attract leading international artists inspired by a visit to Omnia Las Vegas. The Theatro management worked with Paris-based nightclub consultant Timothée Renard of the Fox Agency and L-Acoustics Certified Provider Integrator Potar Hurlant for the upgrade.

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Moog-eyeFor most players, the ‘feel’ of an instrument is an intrinsic and essential part of its character and its use. It can even be the most important part of your relationship with a particular instrument. To separate sound and feel would be laughable – unless you’re a keyboard player.

We’ve done this twice to date. First, when we used electronic keyboards to imitate other instruments. And now we’re doing it again with ‘soft synths’.

You don’t have to be a keyboard player to know that you don’t play an organ (any kind) in the same way that you play a piano. More than the sound, it’s the keyboard. And beyond that, it’s the way that sound and keyboard conspire to affect your playing technique.

Piano performanceThe different methods of sound reproduction used by ‘acoustic’ keyboards such as the piano, harpsichord and church organ put them on a par with contemporary instruments from all families. The exchange between instrument and player was a two-way affair.

Early electric/electronic keyboard instruments followed suit. There is no accurate way to describe the difference in feel between a Fender Rhodes and a Wurlitzer piano, or the anticipation needed to bring Mellotron tape heads to bear. And you can feel a Clavinet pad getting ‘sticky’ long before you hear the click on releasing a key. Each was an instrument in its own right.

Things changed with the arrival of the electronic keyboard – in reality, just a line of switches dressed up to look like a piano. Initially without any weighting other than a spring – and certainly no velocity sensitivity – these were soul-less. Even the membrane keyboard on the EDP Wasp synth (similar to the qwerty keyboard used on Sinclair’s ZX80 and ZX81 computers several years later) wasn’t much less rewarding.

There were exceptions – some interesting ones and some that were even ‘real’. For example, I seem to remember encountering an ARP Pro Soloist (renowned for its use of aftertouch control) that looked to have a conventional electronic keyboard but with no travel – yet still sensitive to aftertouch. If anyone knows, please share…

Strangely, I am convinced that my Minimoog is an Instrument rather than a keyboard. There’s no weighting, no velocity nor aftertouch, yet it plays like a ‘real’ instrument. I’ve even tweaked the detent on the pitchbend to suit my thumb, rather than anyone else’s.

Soft going

Now we have instrument ‘models’. No change in agenda from electronic pianos or Mellotrons and Solinas. But there’s something incestuous about modelling a synthesiser. Isn’t there?

Music By ProgrammersSoft synths certainly bring older technologies up to date, dramatically extending control options and adding memories where there were none. The studio full of temperamental hardware has given way to a TDM Tardis with halls of vintage and rare treasures.

And so we have an album, Music By Programmers, made solely from software re-creations of classic synthesisers…

Please don’t get me wrong; this isn’t the work of a bunch of kids who offend my old school sensibilities. Produced by a bunch of software developers and amateur musicians on models of classic synths and mastered at Nagasaki Sound in Las Vegas, this collection of tracks ‘very much in the style of classic electronica of the 1970s and early 1980s’ is intended to generate funding for children’s maths workshops at Bletchley Park, and programming lessons at the National Museum of Computing.

‘Software synthesisers are good enough now that I can’t tell the difference,’ says Jason Gorman, one of the album’s six contributors and the group’s founder. ‘Software synthesisers have been around for a while, but it’s only in the last five years that computers have become so powerful that it’s possible to have a dozen running at the same time on a laptop.’ And the recording requirements are minimal – just make sure you have plenty of tracks.

Like the cause, the technical and financial arguments are persuasive – Gorman reckons that his suite of synthesisers cost around €400. ‘Some of the album tracks use 12 or 13 virtual synthesisers,’ he says. ‘To buy one each of those I would have had to remortgage the house.’ And it couldn’t be much simpler to record, just make sure you have plenty of tracks

But divorced from their original performance parameters and temperaments, there’s something wrong. I can’t help feeling that we’re witnessing the death of a generation of instruments. I don’t know how many ARP Odysseys or Yamaha CS80s are in circulation, but they will never attain the status or value of the 650 known Stradivarius violins – one of which brought the highest auction price ever paid for any musical instrument at a breezy US$3.6m.

It’s not that we are going to lose the sound of old synths and keyboards, but we may lose the instruments that make them. It might be that we just don’t have the space, time or patience to deal with them any more. Or it may simply come down to the fact that so few of them had the feel of a ‘real’ instrument.

More: http://musicbyprogrammers.com

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