The Audio Engineering Society (AES) has announced details of its International Conference on Audio for Virtual and Augmented Reality and Immersive Games (AVARIG2026), taking place at Sorbonne Université/d’Alembert and IRCAM/STMS, 30 June to 3 July 2026.
The conference is being organised by co-chairs Brian FG Katz (CNRS Research Director at Sorbonne Université, Institute d’Alembert) and Markus Noisternig (Deputy Director of the STMS Laboratory).
‘AVARIG2026 represents a milestone in how we think about the role of audio in extended realities and interactive entertainment,’ Katz says. ‘By converging communities focused on virtual and augmented reality with those in immersive games, we’re fostering collaborations that will help shape future tools, standards and creative experiences.’
AVARIG2026 will bring together researchers, developers and audio professionals from around the world to explore innovations in spatial sound, audio signal processing, psychoacoustics, AI for audio and interactive media. The conference program will blend single- and dual-track sessions, technical papers, poster presentations, live demonstrations and immersive audio experiences, giving attendees a comprehensive platform to connect, collaborate and contribute to the ongoing evolution of immersive audio.
Submissions for peer-reviewed papers, extended summaries, workshops and tutorials are being accepted, and will be included in the AES E-Library and considered for a special Journal of the Audio Engineering Society issue following the conference.
Sponsorship opportunities are currently available, with conference registration opening soon.