PreSonus has released Studio One 3.2 DAW software for Mac and Windows. The update 3.2 adds more than 50 tools and workflow enhancements, including Mix Engine FX.

PreSonus Studio One 3.2Mix Engine FX reckons to be ‘a new plug-in paradigm’ that can modify or bypass and replace Studio One’s native mix engine. In contrast to conventional plug-ins that are inserted independently on each channel, with limited or no interoperability, Mix Engine FX can process every channel routed through a bus, both individually at the source and at their summing point. Any bus, including the main stereo bus, can have its own Mix Engine FX assigned.

Console Shaper, the first Mix Engine FX plug-in, uses State Space Modeling to mimic mixer system topology and componentry, turning Studio One’s 64-bit audio engine into an ‘analogue’ console with control over drive, noise, and crosstalk across multiple channels. Console Shaper provides a software alternative to expensive analogue summing hardware with greater flexibility. PreSonus, Slate Digital, Softube, Acustica Audio, and other third-party developers are presently planning further Mix Engine FX releases.

Also new in v3.2, VCA Faders allows remote control of any number of tracks from a single fader, complete with relative level control and volume automation. VCA Faders retain channel routing assignments and provide independent channel control for fine-tuning a mix. VCA Faders link with Folder Tracks, keeping everything in sync and organised, and Studio One can now automatically create automation tracks in the Arrangement view for every FX, Bus or VCA channel.

Version 3.2 also speeds Studio One’s workflow. The existing Arrow Tool now transforms into the Range tool when hovering in the upper half of events. In addition, the Arrow and Range Tools provide alternative comping methods for layer editing and navigation, even with a large number of takes. Range editing is also now improved with a new Quick Range mode.

Version 3.2 also adds zooming shortcuts, extended Tab-to-Transients navigation, several alternative transport modes, a new Play Start Marker, a Loop Follows Selection option while editing, and drag-and-drop audio rendering of virtual instrument parts.</p>\r\n<p>Studio One 3.2 also updates its integrated Melodyne Essential to v4, which features a ‘universal’ algorithm for transposing and quantising polyphonic and harmonic recordings, among many other new features.

Studio One 3.1 introduced tight hardware integration with PreSonus’ Studio 192 audio interface. Version 3.2 extends this integration to include remote XMax preamp control for up to 64 input channels on StudioLive RM rack mixers and hybrid Fat Channel DSP processing for low-latency recording with effects on StudioLive RM mixers and StudioLive AI consoles.

Studio One 3.2 is a free update to registered users of Studio One 3.0 and higher.


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