Calrec’s ImPulse V cloud-based DSP processing core is an audio mixing engine based on the AWS platform. It employs x86 CPU optimal core processing (OCP) technology in a virtualised Linux environment.
‘The benefits of cloud-based production are well defined and enable broadcasters’ rapid deployment to get on air faster,’ says Calrec General Manager, Sid Stanley. ‘But with ImPulseV, broadcasters get something else; they get Calrec as a trusted partner. Our five-time Emmy-winning support team are well resourced to help broadcasters go from a proof of concept to full deployment in the cloud.’
ImPulseV is optimised for low latency throughput, providing real-time responsive, efficient and deterministic audio processing, control, routing and mixing. With no requirement to buy into new control architecture, ImPulseV uses the same interfaces that Calrec customers are already familiar with. Impulse V supports direct surface connections from Calrec Argo platform products: Argo Q, Argo S and Argo M as well as the Calrec Assist web UI. In addition, True Control 2.0 can be used to control Impulse V from any True Control 2.0 enabled console: Argo M, Argo S, Argo Q and Type R.
The standard 128 DSP pack at launch provides up to 128 Channels, 16 Groups, 8 Mains, 32 Tracks, 32 Auxes, 64 Direct Outputs, 128 Inserts and path delay on all Channels, Groups, Mains, Tracks and Auxes. ImPulseV supports stereo, 5.1 and full immersive formats up to 7.1.4 with 9.1.6 monitoring, and any channel or bus can be mono, stereo, 5.1, 5.1.4 or 7.1.4, providing a full toolkit for immersive productions and Dolby Atmos workflows.
ImPulseV enables broadcasters to deploy audio mixing instances as needed to meet the demands of a range of events, while its economical OpEx cost model can enable broadcasters to cover second and third tier sports which may not have been economically viable.
More: http://calrec.com