Solid State Logic has announced System T for Music, taking the established System T technology into a new area of operation.

System T reckons to bridge the gap between commonly found DAW and controller set-ups, and more traditional work methods, offering both channel and object-based workflows for immersive music production, and supporting a range of immersive audio formats including Dolby Atmos Music, specifically with 7.1.2 beds. Individual channel and bus formats are configurable up to 7.1.4. Fully featured and intuitive 3D panning, with both XYZ and rotational Theta pan modes promise ‘a panning experience not found elsewhere’. Integrated object control is provided for DAW hosted panner plug-ins, including the Dolby Atmos Music Panner.

Solid State Logic System T for MusicSystem T is equipped with SSL’s processing tools, many of which have been optimised for immersive music production, including the SSL bus compressor in 7.1.2 format, multiband compressors, dynamic EQs, tape echo, modulation tools, reverbs, VHD saturation and transient shaper.

Compressor and gate link buses allow grouped processing across discrete object paths, while dedicated LFE-only bus routing simplifies object signal flow to the LFE bus. These and other ‘next-gen’ features highlight System T’s focus on production workflows for immersive music.

Rounding off System T’s immersive production toolkit is a monitor section, providing up to 9.1.6 control room monitoring, with support for additional loudspeaker sets for reference comparison. Two 24-way external source selectors and two monitor insert points provide comprehensive source selection, including monitoring from the Dolby Atmos Renderer. A binaural encoder offers an immersive representation when monitoring on headphones.

The flagship S500 large-format modular console can be specified with a custom combination of 16 to 384 premium faders, responsive multi-gesture touchscreens and a comprehensive master section. The S300 offers a mid-size, fixed frame console in 16-, 32- and 48-fader configurations. Dedicated fader tiles can be combined with touchscreens for smaller production suites. The S500 console features the ability to switch the inbuilt touchscreen display from the console view to a DAW screen, renderer or any other external screen connection, keeping the engineer in the sweet spot.

System T’s Tempest Engine is the brains of the operation, providing real time digital audio processing across up to 800 audio channels with full SSL dynamics, EQ and 3D panning, plus a comprehensive Effects Rack. The Tempest Engine’s agile architecture allows engineers to start with a blank canvas and build the exact console needed for the task at hand. Channels, buses, sends and inserts can be configured as required and easily changed at any point.

Patching and routing can be managed directly from the console software. Everything can then be saved as a fully recallable set-up, or template for future sessions. System T’s Path Presets functionality means anything from whole processing chains to a specific EQ setting can be instantly recalled, even between sessions. Advanced DAW control and Dynamic Automation complete System T’s processing and control software.

System T’s 64-bit floating-point processing provides very high audio quality, with unlimited audio headroom and the power to execute algorithms within a single sample. Proprietary SolidClock technology significantly reduces jitter to provide the most accurate processing and reproduction quality.

Integrating I/O and outboard processing calls on the console’s advanced Dante and AoIP integration. Thousands of I/O can be routed, stored, and recalled instantly from the console surface. Combined with SSL SuperAnalogue Network I/O with integrated preamp control, any combination of analogue mic/line or digital devices, Madi-based systems, Midi and LTC can also be integrated into the System T production platform.

More: www.solidstatelogic.com

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