Combining the functionalities of the Dolby Atmos Production Suite and Dolby Atmos Mastering Suite into a single package, Dolby has released Atmos Renderer that works in tandem with a DAW to render mixes to any playback environment, based on the audio and positional metadata authored in the DAW.

Dolby Atmos RendererAccording to Dolby Professional, the company ‘wanted to address the most pressing pain points that we learned from talking to our users, including confusion around how the two products differ, pricing, and a lower cost solution for Windows. By combining the two products, it is easier and more affordable to get into Dolby Atmos content creation’.

New features include Native Apple silicon compatibility, which brings performance improvements on macOS; 96kHz ADM BWF support; user interface enhancements; the ability to export 5.1.2 re-renders; trim and downmix settings are retained between sessions; and new native Apple silicon versions of the Dolby Atmos Music Panner plug-in, Dolby Atmos Binaural Settings plug-in, and the Dolby LTC Generator plug-in.

Dolby has also added support for the latest hardware and operating systems. Dolby Atmos Renderer now supports the Apple Mac Studio as well as the new M2 Apple Mac mini. And, with native Apple silicon support, users can benefit from performance improvements when running natively on Apple M1 and M2 computers.

On Windows, the Renderer is supported on the NUC 12 Pro and the Sweetwater. Additional I/O hardware options include the NTP DAD Core 256 for Madi and Dante on Mac and the Merging Technologies AES 67 VAD Premium for Dante workflows with M1/M2 Macs. Windows 11 and macOS Ventura are also now supported.

The Dolby Atmos Renderer can be purchased from the Avid store for US$299. For a limited time, Pro Tools Studio and Ultimate users pay US$99. Existing Dolby Atmos Production and Mastering Suite users can upgrade for a one-time US$50 fee.


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