Pokémon Symphonic Evolutions

Allen & Heath’s dLive digital mixing system recently took on FOH duties for the European premiere of Pokémon Symphonic Evolutions presented by Princeton Entertainment and U-Live, and performed by the Royal Philharmonic Concert Orchestra at the Eventim Apollo Hammersmith in London.

Having used an iLive set-up for The Who’s Classical Quadrophenia production, FOH engineer Ian Barfoot saw this production as an ideal opportunity to trial the new A&H system: ‘The brief was to create a big film score soundtrack feel to the production, so close miking of all the instruments was the order of the day,’ he explains. ‘The channel count was never going to be small – around 90 microphones were used. The production also required the cleanest, most natural sound possible, so the choice of mixing console is paramount for me.’

The main audio requirement was the Royal Philharmonic Concert Orchestra, which consists of 38 strings, nine woodwind, six French horns, eight pieces of brass and extensive percussion, along with harp and piano. Additionally, there were six tracks of audio from the video content and two vocal mics for the presenters.

The dLive system comprised an S7000 Control Surface with DM64 MixRack, utilising approximately 70 physical inputs feeding the L Acoustic K2 house speaker system. All FX were sourced from the onboard FX library.

Ian Barfoot‘My first impressions of the desk was the stunning mic amp, which is very analogue in nature but with amazing detail and clarity,’ Barfoot reports. ‘Listening to a single source is one thing but as you add more signals to the mix sometimes it can start to blur; not in this case – as each section of the orchestra was added to the mix, the warmth and lushness came but the individual clarity and detail could still shine through when required.

‘There are a lot of ‘solo-in-place’ parts in the orchestrations, which very naturally came to the fore without the need to stir faders. The ability, as with iLive, to lay the console out the way I want it is wonderful. However, the number of custom views available on dLive takes this to the next level. I unusually tend to have all my inputs arranged across the board, preferring to have a “working layer” for each song giving me exactly what I need to access at that time and burying the non-urgent stuff.

‘I firmly believe that iLive was one of the great innovations in the world of live digital consoles, and dLive is all this and more,’ he adds. ‘I honestly believe this is the finest digital live sound console I have used to date. It seems to have a three-dimensional sound, certainly with an orchestra, that is not there with other consoles. It’s going to be a real game-changer.’

More: www.allen-heath.com

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