Trading ‘fan’ status for a post at the FOH mixing desk, engineer Bradley Johnson of KRF Audio regards his earlier years as something of an apprenticeship for Megadeth. Right now, he is with the band on a world tour of more than 25 countries in four continents and wrapping up this August in England.

MegadethDiGiCo has long been Johnson’s console manufacturer of choice – in fact, he owns his own gear. ‘When I go on the road to mix, my board comes with me,’ he says. ‘To me, a mixing console and its related outboard gear are an extension of the engineer. Being comfortable with the console is paramount to the quality of the end product and allows engineers to be more creative with their mix.’

Working with Megadeth leader Dave Mustaine is a professional challenge, however, as he’s meticulous with the sound on stage.

‘He soundchecks nearly every day and has a specific routine that he faithfully adheres to,’ Johnson says. ‘It starts with listening to each instrument individually without in-ear monitors. When happy with levels and tones, he will put in his ear monitors and play with the band, starting first with drums and then adding each instrument one after the other. This is all done with the house PA off. When everyone is happy, I will bring up the mix in the house to a point where it does not interfere with the band’s monitor mix. This can be challenging depending on how ‘live’ the room is or isn’t.’

For the tour, DiGiCo’s SD8-24 is being used for both FOH and stage monitors. Like Johnson, DiGiCo is also favoured by monitor engineer, Dave Rupsch: ‘It’s being used on stage for the same reasons as FOH – overall sound quality and performance versus footprint,’ Johnson explains.

‘Because truck space and shipping weights have become such a large consideration, we share a DiGiCo stage rack between FOH and monitors, eliminating a second rack and an analogue split. This makes the entire sound system extremely compact and gives up nothing in the way of audio quality,’ he continues. ‘The layout of the DiGiCo consoles makes sense to me. I am not sure why other manufacturers miss this point so obviously. If there is one thing I can’t stand, it’s an IQ test every time I walk up to a board. When it comes to reliability, audio quality, innovation and support, DiGiCo has always delivered.’

MegadethDespite metal music’s reputation for high sound levels, Johnson says thsat the stage volume is fairly controlled, as the result of Megadeth band members being on in-ear monitors. Side fills are used, but they are primarily to add ‘feel’ or ‘impact’ to the stage. ‘Stage volume is a pleasant 102dBA to 104dBA, which is not really the norm for this genre, but is very helpful from an engineering perspective,’ he admits.

‘My mix in the house varies quite a bit depending on room size or if it is an outdoor venue. I have never had an issue with headroom on any DiGiCo console.’ It was recently put to the test in Las Vegas, where metal legends Motörhead opened for Megadeth. ‘That was a good gig, plenty of PA in that room, and a show with Motörhead. They don’t make ‘em like Lemmy anymore,’ Johnson comments.

Megadeth uses two audio systems for tours. One is based in the US and was used on the three Megadeth dates in April prior to the first international gig in Ecuador, which was one of seven South America shows. The ‘fly’ rig used for non-US dates consists of a DiGiCo SD10-24 at FOH and an SD8 monitor console. ‘The beauty of the SD10 is that while a Waves SoundGrid server is not needed to produce excellent results, it simply adds more tools to an already substantial toolbox,’ says Johnson, who’s planning to add a Waves server to the SD10 that will fit snugly in the console’s road case.

There’s an assortment of analogue and digital outboard gear, including: TC Electronic System 6000, Waves MaxxBCL, several Empirical Labs products, Eventide Eclipse, and a 56x32 stage rack with a DiGiCo D-TuBe preamp. ‘There must always be at least one tube somewhere in my audio rig,’ says Johnson, who favours ‘what works for me, as opposed to the latest greatest whiz-bang box of the day.’

He also believes that plug-ins should be used as tools or enhancements, as opposed to being necessary for quality output: ‘I can’t say how many times I have heard engineers say something along the lines of ‘I need this or that on every single input’. To me, this says quite a bit about their console’s sound quality or lack thereof. With DiGiCo, however, the sound quality is never in question. It’s always fantastic.’

More: www.DiGiCo.biz

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